Monday, March 31, 2014

New game Aetherium Kickstarter coming April 1st

My very close friend Brian and his friends have created a new game company called Anvil 8 Games. They are about to unleash their first game on the world via Kickstarter tomorrow on April 1st, here is some info and art for this great new gaming universe!

Aetherium is a tabletop miniatures board game played on customized battle map and schematic tile system that responds directly to the will of the players during the game. Players control one of two evocative factions and battle across a profound virtual landscape. Aetherium unfolds with a dynamic and intuitive “one roll” combat system.

We have compiled a series of story driven scenarios to take you through the game itself, but the unique structure ensures that no two experiences, no two games, can ever be the same.

In the Aetherium, players will:

- Remain constantly engaged in an alternating activation sequence that never pauses for conventional turns.

- Strategically program activation cards in order to anticipate your opponent’s movement, and to sequence your software as you lead your team on a bold run into the Aetherium.

- Control between 10-25 highly detailed, beautifully sculpted miniatures to represent your unique team of cyber personalities and affiliated programs.

- Engage in a daring struggle for control of an ever-shifting landscape, set against a backdrop of mind-crushing quantum noise.

-  Struggle for control of the psychological reality itself, while managing your resources to push your collective and to manipulate the terrain to its utmost.

- Revel in unmitigated glory.

Tuesday, March 4, 2014

Warzone Painting Challenge spotlight

Here are some better shots of Klas' Captiol miniatures from January's Challenge. He's got Big Bob as his Warlord, a squad of Light Infantry and a squad of Airborne Cavalry for his troops, supported by a pair of Purple Shark jetbikes.

Friday, February 21, 2014

Warzone Painting Challenge Month One

Here are the completed models for month one of the challenge. Unfortunately mine are not here my camera is so jacked up I need to pick a new one up next week cause it will be cheaper than fixing the old one.

Fist up we have Talos' ginormous pledge!

Next we have Paul's Capitol

Klas' Capitol wrap us up this month!

Until next time Keep your powder dry and lead flying!

Wednesday, February 19, 2014

Special Operations Killzone Codex Operatives incoming!

Hey guys I am happy to announce that by late March Spec Ops Killzone will be fully updated to 6th ed. The Codex Operatives has been woefully out of date, but fear not I have two very good friends that will be sitting down with me to make sure that this update happens so going forward updates won't be such a daunting task!

Until next time, keep your powder dry and lead flying!

Wednesday, February 12, 2014

January Warzone Painting challenge extended

Due to a comedy of events, I am extending the deadline for Januarys challenge. Next Wed the 19th will be the new deadline.

My camera has its shutter jammed for some reason and it is not in the shop being fixed. Plus if I am being honest I did not completely finish my pledge as well, since still I need to finish all my bases today.

Thursday, February 6, 2014

The importance of terrain in skirmish games

What makes skirmish games different from other miniature tabletop games is the way your models interact with the terrain on the tabletop. Experienced skirmish gamers know that terrain is an extremely important part of having a successful game. It is important to have multiple levels of terrain and having places to hide are both very important; it also adds a very realistic feeling.
Battlesystems starship or military complex table
Your strategy should evolve from the terrain present in your game. Having multiple levels of terrain makes the game interesting and adds to your strategy. There is nothing more realistic and evocative than placing a sniper on the highest point on the board with a good viewpoint of the tabletop. Plus from this vantage point he may be able to ignore some terrain since at this elevation the terrain may be too low to affect the snipers shots as you are looking at your target from above. 

City fight table from the Grunts website
My general rule of thumb when setting up a skirmish gaming table it to make sure that at least 60% of the surface area is covered in terrain of some sort! With this terrain density you can get a really great tactically deep game.

Infinity demo table from the interwebz
No matter in what kind of terrain your game is taking place on you should always have plenty of cover. If you are playing on ruined city streets you should be able to gain cover peeking around corners or hiding behind piles of rubble. Realistically you want to have protection for incoming fire. It is almost always better to get your models into cover suffering any movement penalties than to stay out in the open to move at your full move rate. In my opinion it is better to play smart using every ounce of cover to your advantage than to rush in and get your units killed.
Another fantastic thing about skirmish gaming terrain is that if you are a clever modeler you can have close quarters firefights within buildings. Fighting room by room is a fantastically tense and fun thing to do in skirmish gaming. It can be done with battle level games but is not very practical to do well above the skirmish level.

Until next time, keep your powder dry and lead flying!


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